Latest updates and fixes for Adept Roll.

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  • Feat: Multi-Sims now has an Order By.
  • Feat: Points Efficiency is now a part of Summary Results.
  • Fix: Wasted Damage did not take into account Model Count.
  • Fix: Keep 50 Past Results, Multi-Sim history limited to 10 to improve performance.
  • Fix: Moved Points Per Model and Points Cost for Defenders, your data has been automatically updated - this is so the above Points Efficiency feature works correctly.
  • Fix: Removed Legends import.

  • Fix: Having an un-named weapon for Multi-Sim would stop it from completing.
  • Fix: Keyboard buggy when inputting Attacks, BS, etc
  • Fix: Melee/Ranged/Both Icons not changing on Edit Attacker Profiles

  • Fix: Lethal Hits in Funnel Charts.

  • Fix: Updated FNP on Funnels to be 5+++ and not 5++.

  • Feat: Added back / New Bar charts.

  • Fix: Loading an Attacker, then saving an Attacker removed the assoiciated Defender from the saved Attacker Profile - this is now fixed and loading and saving an Attacker Profile will keep the associated Defender Profile.
  • Fix: As above, but for loading and saving a Defender Profile.
  • Fix: Simplified Import process for both Attackers and Defenders - removed image import.

  • Fix: Show Search all the time.

  • Feat: Attackers and Defenders can now be edited from their respective View pages after tapping their Name from the Attacker or Defender list - no need to Load, then Edit.
  • Feat: Import now imports the opposite profile type - e.g. when importing Attackers, Defenders are also imported, and vice versa. Ready for the next feature...
  • Feat: New Multi-Unit Simulation for Attacks vs Defenders and then Defenders vs Attacks.
  • Feat: New Views for Attackers and Defenders - view by Faction, Unit Type or even by your own Custom Built views.
  • Feat: New Lists for Attackers and Defenders allows copies of units into a List, edited and continue to be seperate from their original profiles.
  • Feat: Leader & Bodyguard support - load a Bodyguard Unit and a Leader to see if the Bodyguard survives, and if it doesn't, does the Leader survive the remaining attacks.
  • Feat: Mortal Wounds and Grenades now have their own "Per Weapon" results, for Bar Chart, Line Chart, Chance of Killing and Roll Info.
  • Feat: Damage stats are now shown at the bottom of the Summary Results tab if the Defender has 1 Wound.
  • Feat: Much improved New Recruit import from JSON - upload a JSON file from New Recruit and Adept Roll will process it more accurately and in < 30 seconds.
  • Feat: New Line Charts output - with new Cumulative Line Charts.
  • Feat: Bar Charts replaced with a new Funnel Chart output - better visualisation of results.
  • Feat: Make a Charge and Avoid a Charge feature.
  • Feat: New interaction onboarding for new users - a quick tour of key features when first launching the app.
  • Feat: New onboarding popup to showcase key features of Adept Roll.
  • Feat: Added Attacks and Reasoning on tap in the Roll Info tab of Results.
  • Feat: Export full CSV of Multi-Simulation Results.
  • Fix: Improved Wound, Hit, AP and Save/Inv outputs and Reasoning in the Roll Info tab of Results.
  • Fix: Multi-Unit Simulation crash and progress bar not updating correctly when running multiple simulations.
  • Fix: Lots of other minor bug fixes and UI improvements.
  • Fix: Removed Help Videos section - it was out of date.
  • Fix: Survival Results tab removed.
  • Fix: Removed per Weapon Points Cost from Attacker Profiles.

  • Fix: Corrected an issue where the Models input field width was not adapting correctly on smaller devices.
  • Fix: Dev and Anti interaction issue for specific weapons.
  • Fix: Mortal Wounds not working in some rare circumstances.
  • Fix: Other minor bug fixes and UI improvements.

  • Feat: Updated Tank Shock to Mortal Wounds - this can now be used for 1 to 12 dice, on 2+ to 6+ success rolls in Ranged, Melee and Both weapon profiles, and with an optional cap value.
  • Feat: Added Unmodified To Hit Modifier (Overwatch) - allows specifying that attacks hit on an unmodified roll of 4+, 5+ or 6+.
  • Feat: Removed the Fate wording from Miracle Dice in the UI.
  • Feat: Further improved Miracle Dice usage by allowing a more realistic use case of selecting a number of dice a specific values to be used.
  • Feat: Achievements and Badges are now auto-hidden by default. You can change this in More > Settings > Enable Achievements/Badges Popups.

  • New Defender Modifier to use a single presumed 6 on a Miracle Dice for a Save roll
  • Attacker Weapon Profiles can be reordered via a Long Press and Drag gesture on the Menu Bars for each Weapon Profile

  • Improved Miracle Dice inputs to have Number of Dice
  • Allow FNP to be selected for Dev Wounds only
  • Defender Keywords can now be added via a Quick Keyword Screen from the Home Screen to ensure Anti-X can be used effectively
  • Added Model Count to Defender inputs
  • Attacker and Defender pages now have a keyword filter, and an improved UI.
  • Tournament Mode Keywords can not be filtered to just show Roles or Factions.
  • General UI improvements.

  • Imports now have a keyword filter, and an improved UI.

  • Pro Users can now store up to 1,000 Attacker Profiles and 1,000 Defender Profiles.
  • Fix: Tank Shock Toughness - this is now selectable from 1 to 12.
  • Feat: The Roll Info tab in Results can now show a detailed breakdown of each effective dice roll. E.g. BS 3, +1 to Hit Modifier, Effective Hit Roll 2+, Twin-Linked.

  • View

  • Fix: Bladestorm Additional AP not being selectable for Single Weapon Modifiers.
  • Fix: Summary and Single Weapon Outputs were not playing nicely together, while accurate they were not intuitive.

  • Fix: Weapon graph lines not showing when only Melee or Ranged weapons are used.

  • Feat: All Modifiers available for free.

  • Feat: Extra AP now supports 2+ and 3+ values.
  • Fix: Killing chance % fix for 1 Weapon Profiles

  • Feat: Past Results now shows Avg Dead Models and Damage, plus the Weapon Profiles used in the simulation, and details of the Defender Profile
  • Feat: New Defender Modifier - Melee -1 to Hit
  • Feat: Added UI warning for using Indirect Fire with Weapons that are not Ranged
  • Feat: Added UI warning for using the new Melee -1 to Hit Modifier with Weapons that are 'Both' Ranged and Melee - the Axe/Bullet icon

  • Feat: Report bugs and send feedback directly from the app via the new Feedback page from Help > Contact
  • Feat: Achievements and Badge popups can now be hidden
  • Fix: Using the Menu for a Weapon Profile after loading Profiles from a Past Result now works correctly

  • Feat: The average outcome is now shown again using a single white bar and white text on the Bar Chart

  • Fixed: Legends were being imported when they were not selected or when the Legends toggle was off
  • Feat: Show Legends count per Faction in the Import screen
  • Fixed: Improved Import Summary screen

  • Fixed: Over damage killing 1 Wound models
  • Fixed: Dark mode showing as Off, when it was actually on

  • Feat: Voice Dictation for Attacker and Defender profiles - accessed via the microphone icon at the top of the Home Screen
  • Feat: A new Summary tab makes results even clearer and easuer to understand, plus the new Explain these Results gives you a plain English explanation of the results
  • Feat: Badges and Achievements - accessed via the More > DataForge
  • Feat: New Attacker Modifier - Ignores Cover
  • Feat: Import now supports importing Indirect Fire Modifier and Ignores Cover
  • Feat: Import also now supports Anti-Type, e.g. Anti-Infantry, Anti-Monster etc
  • Feat: New Anti types for Walker, Chaos and Titanic
  • Feat: In More > Settings > Outputs, you can now toggle outputs for No Mods. This allows you to hide all results without Modifiers, showing only results with Modifiers

  • Fix: +1 BS showing the incorrect required roll, despite it using the correct value in simulations

  • Feat: Anyone can now use the import feature 3 times to try it out before subscribing
  • Removed the use of the work "Tag" and replaced with "Keyword" - using both interchangeably was confusing
  • Minor bugs and UI fixes and typos

  • Feat: Legends can now be shown or hidden from the Import screen by going to Import > Settings Tab - default is hidden
  • Feat: Added Indirect Fire to the Attacker Modifiers
  • Fix: Past Results are now back! It was removed briefly while bugs were squished
  • Fix: Remove Total Results from the Bar Charts when there is only one Weapon Profile loaded
  • Fix: Improved tap/hit area on Profile Page Search icon
  • Minor bugs and UI fixes and typos

  • Feat: Long Pressing 'Use Profile' or 'Add Weapons' now allows you to select individual Weapon Profiles for loading
  • Feat: Anti-X now supports Infantry, Monster, Vehicle, Character, Psyker, Fly and Daemon tags (keywords) for automatically applying the Anti-X Modifier
  • Feat: Dev Wounds now available on 2s and 3s
  • Updated: Attacker & Defender Profiles pages to be more streamlined and easier to use
  • Fix: An issue where selecting Anti 2+, running a simulation, then turning off Anti-X, running another simulation, and the re-enabling Anti-X would default to Anti 2+ and not 4+ as shown in the UI
  • Fix: Attacker tags not importing correctly
  • Minor bugs and UI fixes and typos

  • Fix: -1 to Wound Modifier when Strength is greater than Toughness
  • Feat: The Import Selected Units button now is fixed to the top of the Import screen
  • Note: The version number has jumped to 2.15.00 for reasons I cannot really explain. But, it was because there is a new update for Badges and Achievements coming soon

  • Fix: The name was missing when resaving a profile after loading it
  • Fix: Allow tablets to use the app in landscape mode
  • Feat: Reroll Attack Dice

  • Fix: Loading Weapons on top of an existing Attacker Profile did fail if you navigated away from the Attacker Profile screen
  • Scroll to top after Clear All Inputs
  • Hide the calculation buttons when the keyboard is open

  • Fix: Rapid Fire
  • Fix: Total line chart not showing
  • Minor bugs and UI fixes and typos

  • Fix: Confidence Level slider is now narrower
  • Minor bugs and UI fixes and typos

  • Feature: Added Average output back into Bar Chart popup
  • Feature: The Total or Per Weapon toggle now saves and remembers the user's preference
  • Feature: The Dead Models or Damage or Hits tab on Line Charts now saves and remembers the user's preference
  • Minor bugs and UI fixes and typos

  • Feature: Bar Charts now use a Confidence Level rather than an Average
  • Fix: Melta not loading on Weapon Profiles when it was previously added and saved
  • Minor bugs and UI fixes

  • Minor bugs and UI fixes
  • Fixed: Continous Review Prompt

  • Stealth and Benefit of Cover from Defender Modifiers are now ignored for Melee attacks

  • MAJOR UPDATE - Complete User Interface Overhaul
  • Feature: Run simulations with just ranged weapons or melee weapons - or both
  • Feature: New Defender Modifier - Reroll Invulnerable Saves of 1
  • Fixed: Text that could not be read in Dark Mode on the initial Tour
  • Fixed: Attacker Profiles accepting decimal points values

  • Loading an Attacking Profile that has x0 Attacks Modifiers no longer resets this to 1
  • Adding Melta to a Weapon Profile now correctly shows the Modifier Count for the weapon nect to the Cog for that Weapon Profile
  • The app now shows a more useful message if you subscribe via your app store - but its not picked up by the app itself. The Help Screen has been updated with more useful infomation on this topic
  • Fixed a visual issue where using Sustained Hits, Dev Wounds or Lehtal Hit with Anti-X would not show the correct value for a Critical Hit based on the Anti-X value. The Help Screen has a new section on this topic

  • Fixed a bug where you could not Exit Tournament Mode
  • Fixed Melta check box bug
  • Default to Import Attackers only when the import screen is loaded from the Attacker page
  • As above, but for Defenders
  • Added +2 Strength Modifier

  • Fixed unreadable text in Dark Mode on the initial Tour

  • Fixed No Modifiers bar chart text being unreadable

  • Default to Dark Mode and this is the most used and looks "better"
  • Fixed More Menu in Dark Mode

  • Improved Bar Chart output with No Mod data now inside the Bar Chart

  • Added Melta Attacker Modifier, which applies Damage after fing Damage
  • New 'More' Menu to declutter the Home Screen

  • Added 2+ and 3+ for Lethal Hits
  • Added 2+ and 3+ for Sustainable Hits
  • Added a +1 Strength Modifier

  • Added Stats Usage page - DataForge
  • Improved layout of Attacker and Defender screens
  • Fixed adding weapons to profiles sometimes failing

  • Improved memory handling/app performance

  • Fix Blast defaulting to 10 models, default is now 1 model.
  • Fix review prompt

  • Fix Blast defaulting to 10 models, default is now 1 model.

  • Minor UI updates
  • Preparation for "Badges/Achievements" feature

  • Added this Patch Notes page
  • New Feature: Search by unit name or keyword when importing.
  • New Feature: Charge Probability Helper.
  • New Feature: +1 Damage, applied after other Damage reducing modifiers.
  • New Feature: Wasted Damage, e.g. how much Damage is wasted if a 3 Damage Weapon is attacking 2 Wound Defenders with FNP.
  • New Feature: Healing, a new Defender Mechanic to mimic regaining lost models and wounds. For example, Reanimation Protocols.
  • New Feature: Reorder Result Outputs; for example, you can now change the order of the Dead Models, Damage, Hits, Attack Dice etc.
  • New Feature: Load a profile and then load additional weapons with that profile. For example, load a Battleline unit and add a Leader's weapons to that Battleline profile. Allowing mix-and-match of unit weapons.
  • New Feature: Attacker Modifier, +1 Attack. E.g. 2 Attacks become 3 Attacks. And D6 Attacks become D6+1 Attacks.
  • General UI improvements for the Attacker and Defender pages, and the Modifiers page.

  • FNP fix.

  • UI improvements

  • Fix: Defender Mods import
  • Fix: 2D3+3 inputs, multiple Dice and a plus value
  • Fix: Memory/performance issue
  • Fix: Anti x+ bug
  • Show App Version in Settings
  • Switch visual glitch
  • UI improvements

  • Fix: Memory/performance issue
  • Fix: Anti x+ bug
  • Show App Version in Settings
  • Switch visual glitch
  • UI improvements

  • UI improvements

  • New Feature: Stored results
  • Easily view previous simulations without waiting for the simulation to run again
  • New Defender Modifier: -1 Wound Roll when Strength greater than Toughness

  • No mods bug fix
  • Change of killing >=1 stats fix

  • Fix: Total chance of killing X
  • Fix: Import tweaks and fixes
  • New Feature: Direct import, select a faction, choose units and start MathHammering!
  • New Feature: Allow 7+ Armor Save
  • New Feature: Toggling between Total & Per Weapon view now saves the preference for future simulations
  • New Feature: Cumulative Line Graph Data
  • New Feature: Total Defender Dead Models/Damage on Line Graph
  • Fix: Anti-X Wound roll

  • Import tweaks and fixes

  • Import tweaks and fixes

  • New Feature: Direct import
  • select a faction, choose units and start MathHammering!
  • New Feature: Allow 7+ Armor Save
  • New Feature: Toggling between Total and Per Weapon view now saves the preference for future simulations
  • New Feature: Cumulative Line Graph Data
  • New Feature: Total Defender Dead Models/Damage on Line Graph
  • Fix: Anti-X Wound roll
  • Fix: +1 Save & Benefit of cover when AP resulted in the Armor Save being > 6
  • Fix: “NoMods” Stats breakdown is now not a duplicate of the “Mods” data