Search release updates and fixes by version or keyword.
Version 2.23.07
Feat: Added Attacker Global Modifiers, Reroll 1 Hit, 1 Wound Or 1 Damage.
Fix: Cannot save Sustained Hits and Anti-X.
Version 2.23.06
Fix: Hit, Attack, Wound, AP and Save Reasoning on Roll Info not showing on tap.
Fix: Quicker simulations.
Fix: Tapping table cells in Roll Info in Army vs Army now shows the correct reasoning for that cell, rather than nothing.
Version 2.23.04
Fix: Toggle between Melee, Ranged and Both weapon profiles now correctly updates all outputs to match the selected weapon types, including the new Funnel Charts and Bar Charts.
Fix: Much smoother and faster Army vs Army simulations.
Version 2.23.01
Feat: Import Lists from New Recruit URL, GW and NR Text format.
Feat: New color coded Funnel Charts to match Line Graphs.
Feat: New Bar Charts.
Feat: Funnel Charts now show a split for Dead Models and Wasted Damage.
Feat: Single Sim and Army vs Army simulations now have Melee/Ranged/All Toggle for all data outputs to compare outcomes of different weapon types.
Feat: Added -1 Toughness to Global Attacker Modifiers.
Feat: Leaders and Bodyguards now supported in Army vs Army simulations - including merging Defender Modifers and Attacker Weapons.
Fix: Army vs Army now auto-selects one grouped weapon profile (Weapon Name - Profile E.g. Sweep/Strike or Frag/Krak) using potential damage vs Defender Wounds.
Fix: Army vs Army sorting is now correct and is done based on the Dead Models/Damage for the selected Attacker/Defender's opponents.
Fix: AP3 on Crit UI selection bug.
Fix: Removed Chance to Kill tab - this is covered in the main Summary tab now.
Fix: Removed rarely used voice dictation.
Fix: Leaving a Profile you are editing now prompts you to Save said Profile.
Fix: Added Save & Close to Profile editing.
Fix: Moved to USA spellings.
Fix: Swipe down on View Attacker/Defender has been disabled to force back or save - stop accidental data loss by swiping away and not saving.
Fix: Other minor bug fixes and UI improvements.
Fix: Multi-Sim renamed to Army vs Army - removed to ability for a one-sided Multi-Sim.
Beta: If you read this far, congratulations! Long Press the 'Army vs Army' title after a Army vs Army to access the Beta Target Optimizer - then use the Cycyle Arrows to go to Combat Exchange > Table Results > Tartget Optimizer.
Version 2.22.14
Feat: Multi-Sims now has an Order By.
Feat: Points Efficiency is now a part of Summary Results.
Fix: Wasted Damage did not take into account Model Count.
Fix: Keep 50 Past Results, Multi-Sim history limited to 10 to improve performance.
Fix: Moved Points Per Model and Points Cost for Defenders, your data has been automatically updated - this is so the above Points Efficiency feature works correctly.
Fix: Removed Legends import.
Version 2.22.13
Fix: Having an un-named weapon for Multi-Sim would stop it from completing.
Fix: Keyboard buggy when inputting Attacks, BS, etc
Fix: Melee/Ranged/Both Icons not changing on Edit Attacker Profiles
Version 2.22.12
Fix: Lethal Hits in Funnel Charts.
Version 2.22.11
Fix: Updated FNP on Funnels to be 5+++ and not 5++.
Version 2.22.10
Feat: Added back / New Bar charts.
Version 2.22.09
Fix: Loading an Attacker, then saving an Attacker removed the assoiciated Defender from the saved Attacker Profile - this is now fixed and loading and saving an Attacker Profile will keep the associated Defender Profile.
Fix: As above, but for loading and saving a Defender Profile.
Fix: Simplified Import process for both Attackers and Defenders - removed image import.
Version 2.22.08
Fix: Show Search all the time.
Version 2.22.07
Feat: Attackers and Defenders can now be edited from their respective View pages after tapping their Name from the Attacker or Defender list - no need to Load, then Edit.
Feat: Import now imports the opposite profile type - e.g. when importing Attackers, Defenders are also imported, and vice versa. Ready for the next feature...
Feat: New Multi-Unit Simulation for Attacks vs Defenders and then Defenders vs Attacks.
Feat: New Views for Attackers and Defenders - view by Faction, Unit Type or even by your own Custom Built views.
Feat: New Lists for Attackers and Defenders allows copies of units into a List, edited and continue to be seperate from their original profiles.
Feat: Leader & Bodyguard support - load a Bodyguard Unit and a Leader to see if the Bodyguard survives, and if it doesn't, does the Leader survive the remaining attacks.
Feat: Mortal Wounds and Grenades now have their own "Per Weapon" results, for Bar Chart, Line Chart, Chance of Killing and Roll Info.
Feat: Damage stats are now shown at the bottom of the Summary Results tab if the Defender has 1 Wound.
Feat: Much improved New Recruit import from JSON - upload a JSON file from New Recruit and Adept Roll will process it more accurately and in < 30 seconds.
Feat: New Line Charts output - with new Cumulative Line Charts.
Feat: Bar Charts replaced with a new Funnel Chart output - better visualisation of results.
Feat: Make a Charge and Avoid a Charge feature.
Feat: New interaction onboarding for new users - a quick tour of key features when first launching the app.
Feat: New onboarding popup to showcase key features of Adept Roll.
Feat: Added Attacks and Reasoning on tap in the Roll Info tab of Results.
Feat: Export full CSV of Multi-Simulation Results.
Fix: Improved Wound, Hit, AP and Save/Inv outputs and Reasoning in the Roll Info tab of Results.
Fix: Multi-Unit Simulation crash and progress bar not updating correctly when running multiple simulations.
Fix: Lots of other minor bug fixes and UI improvements.
Fix: Removed Help Videos section - it was out of date.
Fix: Survival Results tab removed.
Fix: Removed per Weapon Points Cost from Attacker Profiles.
Version 2.21.04
Fix: Corrected an issue where the Models input field width was not adapting correctly on smaller devices.
Fix: Dev and Anti interaction issue for specific weapons.
Fix: Mortal Wounds not working in some rare circumstances.
Fix: Other minor bug fixes and UI improvements.
Version 2.20.15
Feat: Updated Tank Shock to Mortal Wounds - this can now be used for 1 to 12 dice, on 2+ to 6+ success rolls in Ranged, Melee and Both weapon profiles, and with an optional cap value.
Feat: Added Unmodified To Hit Modifier (Overwatch) - allows specifying that attacks hit on an unmodified roll of 4+, 5+ or 6+.
Feat: Removed the Fate wording from Miracle Dice in the UI.
Feat: Further improved Miracle Dice usage by allowing a more realistic use case of selecting a number of dice a specific values to be used.
Feat: Achievements and Badges are now auto-hidden by default. You can change this in More > Settings > Enable Achievements/Badges Popups.
Version 2.20.14
New Defender Modifier to use a single presumed 6 on a Miracle Dice for a Save roll
Attacker Weapon Profiles can be reordered via a Long Press and Drag gesture on the Menu Bars for each Weapon Profile
Version 2.20.10
Improved Miracle Dice inputs to have Number of Dice
Allow FNP to be selected for Dev Wounds only
Defender Keywords can now be added via a Quick Keyword Screen from the Home Screen to ensure Anti-X can be used effectively
Added Model Count to Defender inputs
Attacker and Defender pages now have a keyword filter, and an improved UI.
Tournament Mode Keywords can not be filtered to just show Roles or Factions.
General UI improvements.
Version 2.20.05
Imports now have a keyword filter, and an improved UI.
Version 2.20.04
Pro Users can now store up to 1,000 Attacker Profiles and 1,000 Defender Profiles.
Fix: Tank Shock Toughness - this is now selectable from 1 to 12.
Feat: The Roll Info tab in Results can now show a detailed breakdown of each effective dice roll. E.g. BS 3, +1 to Hit Modifier, Effective Hit Roll 2+, Twin-Linked.
Version 2.20.03
View
Version 2.19.05
Fix: Bladestorm Additional AP not being selectable for Single Weapon Modifiers.
Fix: Summary and Single Weapon Outputs were not playing nicely together, while accurate they were not intuitive.
Version 2.19.03
Fix: Weapon graph lines not showing when only Melee or Ranged weapons are used.
Version 2.19.01
Feat: All Modifiers available for free.
Version 2.18.15
Feat: Extra AP now supports 2+ and 3+ values.
Fix: Killing chance % fix for 1 Weapon Profiles
Version 2.18.14
Feat: Past Results now shows Avg Dead Models and Damage, plus the Weapon Profiles used in the simulation, and details of the Defender Profile
Feat: New Defender Modifier - Melee -1 to Hit
Feat: Added UI warning for using Indirect Fire with Weapons that are not Ranged
Feat: Added UI warning for using the new Melee -1 to Hit Modifier with Weapons that are 'Both' Ranged and Melee - the Axe/Bullet icon
Version 2.18.10
Feat: Report bugs and send feedback directly from the app via the new Feedback page from Help > Contact
Feat: Achievements and Badge popups can now be hidden
Fix: Using the Menu for a Weapon Profile after loading Profiles from a Past Result now works correctly
Version 2.18.08
Feat: The average outcome is now shown again using a single white bar and white text on the Bar Chart
Version 2.18.07
Fixed: Legends were being imported when they were not selected or when the Legends toggle was off
Feat: Show Legends count per Faction in the Import screen
Fixed: Improved Import Summary screen
Version 2.18.06
Fixed: Over damage killing 1 Wound models
Fixed: Dark mode showing as Off, when it was actually on
Version 2.18.02
Feat: Voice Dictation for Attacker and Defender profiles - accessed via the microphone icon at the top of the Home Screen
Feat: A new Summary tab makes results even clearer and easuer to understand, plus the new Explain these Results gives you a plain English explanation of the results
Feat: Badges and Achievements - accessed via the More > DataForge
Feat: New Attacker Modifier - Ignores Cover
Feat: Import now supports importing Indirect Fire Modifier and Ignores Cover
Feat: Import also now supports Anti-Type, e.g. Anti-Infantry, Anti-Monster etc
Feat: New Anti types for Walker, Chaos and Titanic
Feat: In More > Settings > Outputs, you can now toggle outputs for No Mods. This allows you to hide all results without Modifiers, showing only results with Modifiers
Version 2.17.01
Fix: +1 BS showing the incorrect required roll, despite it using the correct value in simulations
Version 2.15.11
Feat: Anyone can now use the import feature 3 times to try it out before subscribing
Removed the use of the work "Tag" and replaced with "Keyword" - using both interchangeably was confusing
Minor bugs and UI fixes and typos
Version 2.15.09
Feat: Legends can now be shown or hidden from the Import screen by going to Import > Settings Tab - default is hidden
Feat: Added Indirect Fire to the Attacker Modifiers
Fix: Past Results are now back! It was removed briefly while bugs were squished
Fix: Remove Total Results from the Bar Charts when there is only one Weapon Profile loaded
Fix: Improved tap/hit area on Profile Page Search icon
Minor bugs and UI fixes and typos
Version 2.15.05
Feat: Long Pressing 'Use Profile' or 'Add Weapons' now allows you to select individual Weapon Profiles for loading
Feat: Anti-X now supports Infantry, Monster, Vehicle, Character, Psyker, Fly and Daemon tags (keywords) for automatically applying the Anti-X Modifier
Feat: Dev Wounds now available on 2s and 3s
Updated: Attacker & Defender Profiles pages to be more streamlined and easier to use
Fix: An issue where selecting Anti 2+, running a simulation, then turning off Anti-X, running another simulation, and the re-enabling Anti-X would default to Anti 2+ and not 4+ as shown in the UI
Fix: Attacker tags not importing correctly
Minor bugs and UI fixes and typos
Version 2.15.00
Fix: -1 to Wound Modifier when Strength is greater than Toughness
Feat: The Import Selected Units button now is fixed to the top of the Import screen
Note: The version number has jumped to 2.15.00 for reasons I cannot really explain. But, it was because there is a new update for Badges and Achievements coming soon
Version 2.14.13
Fix: The name was missing when resaving a profile after loading it
Fix: Allow tablets to use the app in landscape mode
Feat: Reroll Attack Dice
Version 2.14.12
Fix: Loading Weapons on top of an existing Attacker Profile did fail if you navigated away from the Attacker Profile screen
Scroll to top after Clear All Inputs
Hide the calculation buttons when the keyboard is open
Version 2.14.11
Fix: Rapid Fire
Fix: Total line chart not showing
Minor bugs and UI fixes and typos
Version 2.14.10
Fix: Confidence Level slider is now narrower
Minor bugs and UI fixes and typos
Version 2.14.09
Feature: Added Average output back into Bar Chart popup
Feature: The Total or Per Weapon toggle now saves and remembers the user's preference
Feature: The Dead Models or Damage or Hits tab on Line Charts now saves and remembers the user's preference
Minor bugs and UI fixes and typos
Version 2.14.08
Feature: Bar Charts now use a Confidence Level rather than an Average
Fix: Melta not loading on Weapon Profiles when it was previously added and saved
Minor bugs and UI fixes
Version 2.14.07
Minor bugs and UI fixes
Fixed: Continous Review Prompt
Version 2.14.04
Stealth and Benefit of Cover from Defender Modifiers are now ignored for Melee attacks
Version 2.14.03
MAJOR UPDATE - Complete User Interface Overhaul
Feature: Run simulations with just ranged weapons or melee weapons - or both
Feature: New Defender Modifier - Reroll Invulnerable Saves of 1
Fixed: Text that could not be read in Dark Mode on the initial Tour
Loading an Attacking Profile that has x0 Attacks Modifiers no longer resets this to 1
Adding Melta to a Weapon Profile now correctly shows the Modifier Count for the weapon nect to the Cog for that Weapon Profile
The app now shows a more useful message if you subscribe via your app store - but its not picked up by the app itself. The Help Screen has been updated with more useful infomation on this topic
Fixed a visual issue where using Sustained Hits, Dev Wounds or Lehtal Hit with Anti-X would not show the correct value for a Critical Hit based on the Anti-X value. The Help Screen has a new section on this topic
Version 2.13.10
Fixed a bug where you could not Exit Tournament Mode
Fixed Melta check box bug
Default to Import Attackers only when the import screen is loaded from the Attacker page
As above, but for Defenders
Added +2 Strength Modifier
Version 2.13.9
Fixed unreadable text in Dark Mode on the initial Tour
Version 2.13.8
Fixed No Modifiers bar chart text being unreadable
Version 2.13.7
Default to Dark Mode and this is the most used and looks "better"
Fixed More Menu in Dark Mode
Version 2.13.6
Improved Bar Chart output with No Mod data now inside the Bar Chart
Version 2.13.4
Added Melta Attacker Modifier, which applies Damage after fing Damage
New 'More' Menu to declutter the Home Screen
Version 2.13.2
Added 2+ and 3+ for Lethal Hits
Added 2+ and 3+ for Sustainable Hits
Added a +1 Strength Modifier
Version 2.13.1
Added Stats Usage page - DataForge
Improved layout of Attacker and Defender screens
Fixed adding weapons to profiles sometimes failing
Version 2.13.0
Improved memory handling/app performance
Version 2.12.6
Fix Blast defaulting to 10 models, default is now 1 model.
Fix review prompt
Version 2.12.5
Fix Blast defaulting to 10 models, default is now 1 model.
Version 2.12.4
Minor UI updates
Preparation for "Badges/Achievements" feature
Version 2.12.0
Added this Patch Notes page
New Feature: Search by unit name or keyword when importing.
New Feature: Charge Probability Helper.
New Feature: +1 Damage, applied after other Damage reducing modifiers.
New Feature: Wasted Damage, e.g. how much Damage is wasted if a 3 Damage Weapon is attacking 2 Wound Defenders with FNP.
New Feature: Healing, a new Defender Mechanic to mimic regaining lost models and wounds. For example, Reanimation Protocols.
New Feature: Reorder Result Outputs; for example, you can now change the order of the Dead Models, Damage, Hits, Attack Dice etc.
New Feature: Load a profile and then load additional weapons with that profile. For example, load a Battleline unit and add a Leader's weapons to that Battleline profile. Allowing mix-and-match of unit weapons.
New Feature: Attacker Modifier, +1 Attack. E.g. 2 Attacks become 3 Attacks. And D6 Attacks become D6+1 Attacks.
General UI improvements for the Attacker and Defender pages, and the Modifiers page.
Version 2.11.9
FNP fix.
Version 2.11.8
UI improvements
Version 2.11.7
Fix: Defender Mods import
Fix: 2D3+3 inputs, multiple Dice and a plus value
Fix: Memory/performance issue
Fix: Anti x+ bug
Show App Version in Settings
Switch visual glitch
UI improvements
Version 2.11.3
Fix: Memory/performance issue
Fix: Anti x+ bug
Show App Version in Settings
Switch visual glitch
UI improvements
Version 2.11.1
UI improvements
Version 2.11.0
New Feature: Stored results
Easily view previous simulations without waiting for the simulation to run again
New Defender Modifier: -1 Wound Roll when Strength greater than Toughness
Version 2.10.1
No mods bug fix
Change of killing >=1 stats fix
Version 2.9.4
Fix: Total chance of killing X
Fix: Import tweaks and fixes
New Feature: Direct import, select a faction, choose units and start MathHammering!
New Feature: Allow 7+ Armor Save
New Feature: Toggling between Total & Per Weapon view now saves the preference for future simulations
New Feature: Cumulative Line Graph Data
New Feature: Total Defender Dead Models/Damage on Line Graph
Fix: Anti-X Wound roll
Version 2.9.3
Import tweaks and fixes
Version 2.9.2
Import tweaks and fixes
Version 2.9.0
New Feature: Direct import
select a faction, choose units and start MathHammering!
New Feature: Allow 7+ Armor Save
New Feature: Toggling between Total and Per Weapon view now saves the preference for future simulations
New Feature: Cumulative Line Graph Data
New Feature: Total Defender Dead Models/Damage on Line Graph
Fix: Anti-X Wound roll
Fix: +1 Save & Benefit of cover when AP resulted in the Armor Save being > 6
Fix: “NoMods” Stats breakdown is now not a duplicate of the “Mods” data